

As for controls, I Am Fish can still be played like other Bossa Studios games, but there’s a choice now. On my AMD card, I had some crashes that shut my entire computer off on more than one occasion, further causing me to regret not buying Nvidia. The game runs quite well too, although it can be fairly demanding at times. Initially, you play as the goldfish for the first three levels before unlocking more for the other three. It’s a cute setup and the fish themselves are all adorable. But, missing their friends, they all decide to escape and meet back up in the ocean. Shortly after, the four are sold to new owners. They’re totally normal fish at first, but then the store owner inadvertently gives them some of the magic bread from I Am Bread and they become hyperintelligent. I Am Fish starts out with four fish living in a tank at a pet store. Between its wonderful visuals, fantastic art direction, tight controls, clever premise, and strong level design, it’s hard not to get swept up in its current. I Am Fish can be rage-inducing and questionably designed in spots, but it’s honestly a strong release. Would it be another trollish title, or is it a game that people could actually, y’know, enjoy? The answer is somewhere in between these two extremes. With I Am Fish, I wasn’t quite sure what to expect. I don’t always like them, mind you, but I appreciate them. I generally appreciate games made by Bossa Studios.
